About Me
With a degree in computer systems and networks, I shifted my focus to C++ development and am particularly interested in 3D programming and rendering, both real-time and offline. I am also interested in gameplay programming and issues linking technology and creation. In my spare time, I develop a wide variety of projects, ranging from creating 3D scenes in Maya to more practical experiments in electronics and DIY. I believe it is this multidisciplinary approach that fuels my desire to move towards hybrid roles. My career change is therefore part of a search for meaning and lasting commitment in my work.
My Projects
Resume
Experiences
C++ Programmer2025 - Present
ScleToulouse, France
Collaborated in a team of 7 to develop a node-based configuring application using C++17, Qt and QML
Implemented over 30 features based on functionnal specifications
Resolved over 30 bug tickets, improving application stability across both front and back-end
C/C++ Programmer2024 - 2025
ViverisToulouse, France
Contributed to the evolution of an open-source metric collection project for 5G spatial usage
Developped and maintained a C++ library integrating data storage dependencies
Research engineer2023 - 2023
IRITToulouse, France
Automated deployment for 7 embedded devices using Bash scripts for V2X experimentation
Created a Python application managing multi-channel 5G & Wifi communication for automated vehicules
Production engineer apprentice2019 - 2022
OrangeToulouse, France
Provided Tier 3 Active Directory support for over 150k user accounts within a 10-expert team
Hardened more than 10 high-sensitivity servers through PowerShell scripting
Education
Paul Sabatier University2019 - 2022
Toulouse, France
Master's degree in Information and Communications technology
Universitetet i Agder 2022
Grimstad, Norway
Master in Multimedia and Game Technologies
Work in progress

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